Scene Tree

Scene
Physics
Models
    {{model.name}}

Lights
    {{light.name}}

{{model.name}}

Property

Value

General
Name
{{model.name}}
Static
{{model.is_static.title}}
Pose
x
m
y
m
z
m
Roll
rad
Pitch
rad
Yaw
rad
Joints
{{joint.shortName}}
Name
{{joint.name}}
Type
{{joint.type}}
Parent Link
{{joint.parentShortName}}
Child Link
{{joint.childShortName}}
Pose
x
{{joint.position.x}}
y
{{joint.position.y}}
z
{{joint.position.z}}
Roll
{{joint.orientation.roll}}
Pitch
{{joint.orientation.pitch}}
Yaw
{{joint.orientation.yaw}}
Axis 1
Direction
x
{{joint.axis1.direction.x}}
y
{{joint.axis1.direction.y}}
z
{{joint.axis1.direction.z}}
Lower Limit
{{joint.axis1.limit_lower}}
Upper Limit
{{joint.axis1.limit_upper}}
Effort
{{joint.axis1.limit_effort}}
Velocity
{{joint.axis1.limit_velocity}}
Damping
{{joint.axis1.damping}}
Friction
{{joint.axis1.friction}}
Axis 2
Direction
x
{{joint.axis2.direction.x}}
y
{{joint.axis2.direction.y}}
z
{{joint.axis2.direction.z}}
Lower
{{joint.axis2.limit_lower}}
Upper
{{joint.axis2.limit_upper}}
Effort
{{joint.axis2.limit_effort}}
Velocity
{{joint.axis2.limit_velocity}}
Damping
{{joint.axis2.damping}}
Friction
{{joint.axis2.friction}}

{{light.name}}

Property

Value

Name
{{light.name}}
Pose
x
m
y
m
z
m
Roll
rad
Pitch
rad
Yaw
rad
Direction
x
y
z
Diffuse
Red
{{light.diffuse.r}}
Green
{{light.diffuse.g}}
Blue
{{light.diffuse.b}}
Alpha
{{light.diffuse.a}}
Specular
Red
{{light.specular.r}}
Green
{{light.specular.g}}
Blue
{{light.specular.b}}
Alpha
{{light.specular.a}}
Range
Attenuation
Constant
Linear
Quadratic

Scene

Property

Value

Ambient
Red
{{scene.ambient.r}}
Green
{{scene.ambient.g}}
Blue
{{scene.ambient.b}}
Alpha
{{scene.ambient.a}}
Background
Red
{{scene.background.r}}
Green
{{scene.background.g}}
Blue
{{scene.background.b}}
Alpha
{{scene.background.a}}

Physics

Property

Value

Enable Physics
{{physics.enable_physics.title}}
Real Time Update Rate
{{physics.real_time_update_rate}}
Max Step Size
{{physics.max_step_size}}
Gravity
x
{{physics.gravity.x}}
y
{{physics.gravity.y}}
z
{{physics.gravity.z}}
Solver
Iterations
{{physics.iters}}
SOR
{{physics.sor}}
Constraints
CFM
{{physics.cfm}}
ERP
{{physics.erp}}
Max Velocity
{{physics.contact_max_correcting_vel}}
Surface Layer
{{physics.contact_surface_layer}}

Real Time: 00:00:00.000

Sim Time: 00:00:00.000

Real Time: 00:00:00.000

Sim Time: 00:00:00.000